Train Dispatcher

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     On this page there are several different Train Dispatcher Routes available free to download.  To download the territory just click on the link and unzip the file after you have downloaded it.  If you haven't played the game before, then take a look and get it.   All the routes below were built for Train Dispatcher Version 3.  I have tried to make these territories as real as possible, but on some territories I do not know the correct train symbols.  When I am able to get the symbols I will update the territories with the correct train symbols.  In the meantime enjoy the routes the way they are!

BNSF Stevens Pass

BNSF Stevens Pass territory depicts BNSF's Seattle East Dispatcher's Territory on the Senic Subdivision extending from just north of Interbay to Wenatchee.  There are quite a few trains that go over the hill as well as trains to/from Canada and Everett.   All in all this a fun territory to dispatch, and remember to keep the Empire Builder on time!

Powder River Basin

This route covers the Orin Subdivision in Powder River Basin.  It has both BNSF and UP trains.  I have made several little turnouts since I couldn't turn the corner sharp enough to go into the mines.  You don't have to worry about them though as the signals and trains just get routed through them without any extra hassle.  This territory is busy!

CSX Clinchfield

This is the CSX Kingsport & Blue Ridge Subdivisions known as the Clinchfield.   Helpers are required for heavier trains at certain points, and there are helper ready tracks with helpers in them for that purpose.  The trains will automatically stop at the correct location if they need a helper.  To add a helper just authorize the helper set to pass the red signal and enter the same block.  Then stop the helpers and merge the trains.  Next you are ready to proceed.  Then at the designated spot for the helpers to cut off, you must stop the train (IT WILL NOT STOP AUTOMATICALLY) and split the train at the helpers.

UP Golden State Route

The next territory is UP's Golden State Route covering five different Subdivisions.   This is a mostly single track line, but on the east end near Topeka it can get very busy with lots of traffic going to or from Denver, CO, or North Platte, NE.  The sidings are quite a ways apart, so be careful not to delay the trains.  It is a fun and easy territory to play.

BNSF Pasco East

This territory is simulating the area that Pasco East Dispatcher covers.  This area is most of the Lakeside Subdivision starting at Lakeside Jct. and ending at Pasco East.  The actually dispatcher territory actually extends to SP&S Jct. on the other side of Pasco yard, but that would have required a crew change for trains at Pasco.   I am not sure how to make trains change crews in a timely fashion (takes 2 hours).   Also there are a lot of little power and switch moves that I wasn't sure about between the yard and engine facility.  So to simplify matters this territory stops at Pasco East.  Just a side note, make sure you check all the grain loads because not all go out the Pasco mains.   Once in a while they go into the Pasco lead.  Also there is an empty that goes into Ritzville twice a week.  The Lind Turn has several places it works so make sure it gets to all of those, and back off the territory before the crew "dies".  Well good luck and have fun playing!!

BNSF Boyer West

Boyer West is a fun and busy territory.  It extends from Sandpoint, ID, to Lakeside Jct. which is just west of Spokane, WA.  It covers all of the BNSF Funnel and some of Marshall Canyon.   In addition to all of the BNSF trains, you will have to control UP's trains between UP Jct. and the SI in Spokane.  Throw in a couple locals and MOW crews, and you have one exciting territory to dispatch.  Most trains will enter Hauser Fueling Facility, but be careful for the few exceptions that go into the yard or completely by-pass it altogether.  Have fun dispatching your trains and beware of fleets and Amtrak.